Pong, the famous Atari videogame. I've redesigned to be fully compatible with HTML5 technologies. The mechanics are the same, unlike here the opponent is invincible. I wrote the game inside a canvas tag, which is proper to draw a canvas on a HTML website. For the adversary to predict the movements of the ball, it runs a geometric algorithm that uses the Cartesian method to find the correct coordinates. Of course at some point it may lose only for one thing: the speed of the ball. At any time the ball will move faster than Alpha and this will make him lose...if you haven't, of course. As its developer, I have beaten my game only once, and was due to an error in the AI.